4/26/2021 0 Comments Official Oblivion Patch 1.2.416
Who doesnt have GOTY or at least some variation of the final patch bundled with the game anyway.And it seems your stating that the launcher (or loader- you seem to use both terms) and the textures BSA is not the same between versions.Not sure I can be of help, but you know about mTES4 Manager and that seems more viable for switching between than Bash.But I agree with Psymon, a more orderly explanation will be cool.
I would go with LHammonds suggestion and the path you posted originally (original -- 1.1.511 etc). The Female Upperbody testure that caused all that controversy was removed by the 1.1 patch but left alone by the 1.2 As for the Launcher, who uses that anyway. We stumbled upon this when testing Deadly Reflex 6 which uses NifSE with the throwing weapon feature. NifSE makes the weapon look appropriate when stuck in the NPC. The meshes in the GOTY edition are v20.0.0.4 while the manually patched version are 20.0.0.5. Why is this of importance you might ask Well outside of causing crashes when used with NifSE when trying to delete the scabbard Im not sure. If you want more details you can read the DR 6 thread but it boils down to the following. Meshes have the flags set to 16 in both the main NiNode section and the NiNode block that contains the scabbard. Possibly other differences, I didnt thoroughly compare the different versions. Meshes have the flags set to 14 in the respective areas as mentioned previously. It was only necessary to change the scabbard NiNode section to 14 to prevent the crashes. Well it wasnt actually 14 specifically, it was turning bit 4 on that prevented the crashes with NifSE. Any time bit 4 was off, regardless of the others, Runtime errors occurred. At first glance this may seem like a minor difference but changing the decimal number from 16 to 14 actually changes quite a few things in the binary counterpart. Apparently bit 4 is the IsSkinInfluence boolean, i.e. NiNode is being used by any skins (I dont actually know what a skin is), except that on means its not and off means it is 14 Works with NifSE when deleting the child, no Runtime errors. Fails with NifSE when deleting the child, Runtime errors, CTD. What overall effect this has on the meshes outside of not cooperating with NifSE Hell, I dont know. I still have to unpack those and look for binary differences:sigh: Edit: chmm2 - I was refering to the textures bsa - no nifs in there - where were you reffering to please clarify. Using something else is generally not a good idea, even if it ends up working.
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